WHAT THE PRESS ARE SAYING

#1 IN '10 GAMES THAT WILL MAKE YOU WANT AN OCULUS RIFT'

‘IGN’

SELECTED AS ONE OF THE MOST ANTICIPATED FORTHCOMING TITLES FOR VIRTUAL REALITY

‘Stuff’ Magazine

HIGHER QUALITY THAN A HECK OF A LOT OF OTHER AAA GAMES

‘Cinemablend’

ABOUT PRIVATE EYE

Premise

Private Eye is a neo-noir, psychological thriller, crafted exclusively for virtual reality to fully immerse you in the gripping, fragmented narrative of the mysterious Detective Sam Sunderland.

Enter the shattered world of a man who was once one of New York’s most promising rising officers.

Following an accident which has left you grappling with retrograde amnesia and paralysis of the lower body, you must investigate the series of murders now darkening your doorstep and unravel a case tangled between the decades.

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Gameplay

Evolving the point-and-click genre for VR, Private Eye places visual exploration at the forefront, using environmental storytelling and character interaction to deliver it’s filmic narrative. Investigating the world around you and interacting with items is key to discovering the clues which will transport you into the mind and memories of the character you have become.

One item in particular will prove vital to solving your case: a pair of binoculars. Observing the darker side to the enticing windows of suspect neighbours reveals back-stories and motives, as they unknowingly air their dirty laundry. Your challenge comes with finding ways to affect the situation from afar.

As your exploration of the outside world deepens, your memory becomes clearer. Clues in the present reveal glimpses at your past, as your investigation turns back on yourself.

Answers may only lie just beneath the surface, but the mind is fallible. If you forget everything else, remember that.

Aspiration

Our reason for making Private Eye is to bring a cinematic, narrative-driven experience to your Virtual Reality headsets, as we believe these type of experiences will be the most powerful and lasting.  Many of our key influences have thus come from  film.

Described as ‘Rear Window‘ meets ‘Memento‘, we wanted to combine the narrative suspense and atmospheric style of modern day psychological thrillers with the noir aesthetic fitting to the era.

We want to transport you from just ‘playing a game’ to deliver a much more accurate sense of ‘playing the lead’ in your own story, with real power to discover and shape the narrative.

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WHAT PEOPLE SAY

LOVE THE SETTING AND STYLE! WILL DEFINITELY BE BACKING THE KICKSTARTER!

‘@thriftjam’

CONGRATS ON PRIVATE EYE! IT'S AMAZING. A TRULY FANTASTIC VR EXPERIENCE.

@BenKBritton

IT'S BY FAR THE BEST GAME/VR EXPERIENCE I'VE EVER PLAYED

‘@AEVILBUTT3RFLY’

A VIRTUAL REALITY EXPERIENCE

Private Eye is being developed for the Oculus Rift, a Virtual Reality headset due to be released in the near future.  The immersive experience created through fully encompassing the players vision takes players from once being outside spectators, to now having a real presence within the game space.  We believe the Oculus Rift and other emerging technology can be used to bring fantastic, original games to players.

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We believe a great game for Virtual Reality must be designed from the ground-up.  VR opens up an exciting new world of gameplay opportunities, but simply adding on VR support ad-hoc will not deliver this experience in it’s fullest capacity. The experience of VR must be considered in every process of the game, from conception, through design and narrative. VR should compliment and enhance storytelling and gameplay. This is our vision for VR and for Private Eye. We hope it helps us stand-out from the crowd.

Driven by Narrative

We placed this as the number one priority for the new game. We believe that VR has created a new medium where people can experience what it is like to really be part of a cinematic story. Where they actually feel that they are part of a narrative and have control on how that story unfolds. Immersion and belief in the story is key and this is what we strive to deliver.

Imaginitive Exploration

Private Eye will be, at its core, an adventure game, and what makes adventure games great is that sense of exploration and discovery. We wanted to include multiple environments to explore whilst ensuring the seated experience is retained. Using memories as the main source of transition allows us to include more diverse scenes from different locations and different eras which in turn generates greater freedom in where we can take the story.

Empowering the Player

We want the player to feel active in the world. We can’t afford to let the player feel that they are a passive observer who hasn’t the power to change and influence the world they inhibit. We want to give the player the tools to affect this world and shape how the story unfolds. Marrying exploration and discovery with player action will combat puzzles and unravel the plot.

Becoming the Player

A first person adventure in Virtual Reality heightens the feeling of becoming the protagonist. However, if you are suddenly assuming this new life you know nothing about, this new found connection is fractured. This is why we think it makes sense that your character knows nothing of themselves, placing you in an aligned predicament. You will discover you are alongside your character.

Sense of Presence

For a Virtual Reality experience to truly immerse the player you have to provide a tangible sense of presence in the virtual world. Any reminders that you are simply playing a game breaks this incredible feeling. We have worked extensively to ensure this sense of presence is maintained. It has shaped the tactile control scheme, the consistent physical action of the player and ensuring Private Eye is a seated experience.

Exploring by Looking

Once you are immersed in the Virtual Reality world, suddenly simply looking around the scene becomes far more interesting. Standard game assets suddenly take on a whole new level of fascination. We want to pack an amazing amount of detail, action and narrative into a single view and this is why binoculars work so well.

CINEMATIC TEASER TRAILER

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Everything we have built so far has been leading towards our Kickstarter campaign.  This is a fantastic platform that enables great ideas, and great products to see the light of day.

So far we have produced just a glimpse of the potential of Private Eye as an interactive, filmic experience, and what this brings to Virtual Reality.

But there is so much more we’re itching to add to this experience. Such as:

  • True engagement with characters through interactive dialogue and gaze recognition
  • High quality lip-syncing, facial expressions and emotive animation to bring the cast to life
  • Greater player autonomy over narrative developments
  • Much greater focus on sound design and effects

For all the latest Private Eye news and information regarding the launch of the Kickstarter please sign up to our official mailing list below.

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