News & Updates
We've had a busy few days introducing people to the aesthetics of Private Eye at the Brighton digital festival. Today however, I want to share with you our approach to another core aspect of the game, the soundtrack.
Eager for my first my first taste of room-scale VR I hastily threw myself into the Budget Cuts demo - it was a moment that changed everything.
I instantly felt that this is what VR will be.
Over the course of Private Eye’s lifespan, we have worked with a number of talented people who have contributed hugely to the effort. If you're an artist looking to get involved in a new project please get in touch.
A slight deviation from the normal post made as I’d like to share some thoughts on more of the technical and dev side of the things.
Private Eye has successfully won a development grant from the UK based charitable foundation the Welcome Trust.
Approximately 6 weeks ago Oculus announced a VR Jam competition for the recently released Gear VR headset. The more I thought about it, the more I warmed to the idea...
Wondering what we've been up to? It's been a very busy year and an even busier start. Unfortunately, we haven't really got anything new and shiny to show off just yet, but there has been a large amount of growing and goings on behind the scenes.
Woke up slightly blurry eyed from festive indulgences to the wonderful news that Private Eye has been Greenlit! A belated Christmas present that arrives in very good timing as it can be splashed all over our Kickstarter page!