Private Eye: Escape
Episode one of the series begins with our protagonist being rushed to hospital as his mind reconstructs a long forgotten case from the past. The player will have to solve puzzles and unpick a case involving three mysterious suicides to escape from this nightmarish state.
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'Who are you?'
'Can't remember, can you?'
'Camels or Marlboro? Think you even smoke?'
'Think you talk like that?'
Sam Sutherland's a cop from New York City. He recently went undercover, investigating some dodgy outfit operating out of a poker club, shipments going missing in the port...
It's May, 1959, and three bodies have been found. Three different women and they're linked. Papers are saying serial murders. Then there was the Argentinian in the motel - mob related, they thought. Problem is, you got something of his...
'Where'd you get that?'
CRAFTED FOR VR
For us, VR is all about storytelling that let's you be the protagonist.
We're creating a first-person, immersive, bodily experience. We've pained over our control scheme to make it as intuitive as possible for that all-important sense of presence.
Our gameplay is real-world: solving physical puzzles, discovering clues, unlocking memories, interacting with characters.
There's no cut-scenes in VR. The action is all around you and we want it to be as cinematic and atmospheric as possible. Listen to our original score for a flavour...
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Private Eye Is...
AN INDIE PROJECT FROM SLACKER GAMES:
Jake Slack / Creative Director
Penny Lunn / Writer
Joff Winks, Simon Haines / Music, Sound Design
Dr Daniel Freeman / Scientific Adviser
Kimman Cheng, Ricky Ho, Edgar Soiko, Oluto Adeyingbo, Elizabeth Edwards, Gavin Renwick / Art
Anthony Ingruber, Ben Britton, Heidi Tabing, Josh Pivato, Rob Hodges, Sophie Knighton / Acting