Surprisingly I see that over a whole month has passed since the Private Eye starting gun went off. Time has absolutely flown by and although there hasn't been much blog action here this isn't a reflection of what has been going on behind the scenes. The most major thing to report is that Private Eye has gone from a 'me' to a 'we'. Specifically, Private Eye has joined to it's ranks:
Penelope Lunn: Ex-motion capture actress turned scriptwriter
Stuart Brown: All things art, animation and making things look awesome
Oliver Winks: Someone to thankfully take lead programming duties away from me
We already have a fantastic team who are capable of creating something awesome, but I hope within the next few weeks we can continue to grow to really produce the vision we have. I think I can speak for us all to say that we wholeheartedly appreciate everyone that is interested in our little Oculus project. We hope we can flourish Private Eye into a great, indie title that is both an original and an interesting take on the traditional "find an object" game mechanic but will also immerse and involve the player in a truly cinematic, tense experience. It will be a one-shot type of game but we plan on making it fire like a bullet to the head!
Hopefully you have seen the game trailer or played the demo and have an idea of what Private Eye is all about. But expect a lot to change. We will be divulging juicy details on the new incarnation of the game, of which there are many, as well as providing you with the story synopsis which has become the focal part of the experience. Stay tuned and expect an update shortly.
Big thanks, Jake