From summer 2013, we had a strong vision of the game we want Private Eye to be; an intensely involving story, played out with believable characters, which gave a real sense the player was starring in a movie - a movie where their actions affect how the plot unravels, with twists that actually make sense to the story. We wanted to provide a thrilling, suspenseful and unexpected experience like nothing else on the Oculus Rift, or any other platform. This is the game I want to make and the game I want you to be playing come release. However, with this vision comes a cost, literally. This has now become a different beast altogether to the little Oculus Jam demo I created in 3 weeks. This is now a project requiring people specialising in different facets of game development, hundreds of assets, professional voice actors, an original soundtrack, its own toolset and thousands of lines of code to bring it all together. This game is going to require funding to help it see the illuminating light of the Oculus Rift.

This is the part where I ask you to help support this project!  We believe in this game so strongly that we want Kickstarter to help share Private Eye with those that are interested in the Oculus Rift and provide a compelling case for you to get involved. We felt it just wasn't fair to simply slap up the Jam demo, to have these grand plans to morph that into an epic adventure and then sit back and hope for the best. We want to give you more, showing you the quality we are striving for by recruiting the talent we now have on board.

When the Kickstarter does go live, it will dual launch with the first segment of the game. We hope that this, in conjunction with our project page, will create belief in Private Eye, turning that belief into support for this project. We hope you will continue to look out for us and continue to have us in your interests come launch date.

Thanks, Jake.