Private Eye VR at vrLAB

It’s been quite a while since our last blog but that’s not because we haven’t been busy! Quite to opposite actually. 

Over the last 6 months or so we’ve been working hard finalising the release of Private Eye episode one. Some aspects of the game have been completely redesigned to accommodate major improvements, whilst other areas are brand new. To gage our progress and receive feedback from the public we will be demoing Private Eye this week at vrLAB, part of the Brighton Digital Festival. vrLAB is held at The Old Market Brighton, and runs from 21st - 24th Sep. Tickets for the event are available here


We look forward to welcoming you soon

Announcement Trailer

Short update:

The new room-scale VR game Private Eye: Escape is getting closer to release.  Check out newly released trailer below:

We hope this gives you a flavour of what to expect in the full game.  We are planning to release an early access version towards the end of February.  We hope we can work with players to help tune the full release and make Private Eye the best that it can be.

Thanks for sticking with us on this journey!

UploadVR article on new release:

Making Private Eye believable

Making Private Eye believable

Private Eye is happy to report that the team has once again doubled in size. We welcome some great talent to the team with Boris Blosse (Character Artists), Kimman Cheng (Environmental) and Edgar Soiko (Prop) straight into the fold and already underway making Private Eye look bold and beautiful. For Private Eye to immerse you in it's story we felt the world had to be believable.


A busy day ends a busy week for Private Eye. First off, Private Eye enjoyed a fantastic reception from the guys at the Bossa Studios meetup. Big thanks to those guys for hosting an awesome event, lots of great people and great ideas, can’t wait for the next. Volunteers jumped into the Jam demo for a Private Eye quickie followed by a Q&A about what they liked or thought needed improvement...