What is Private Eye VR?
Private Eye VR is a first person, neo-noir detective game, crafted exclusively for VR. Set in 1959, the narrative driven gameplay is set against the dark, rain soaked streets of New York.
Who are you?
Can't remember, can you?
Camels or Marlboro? Think you even smoke?
Think you talk like that?
Sam Sutherland's a cop from New York City. He recently went undercover, investigating some dodgy outfit operating out of a poker club, shipments going missing in the port...
It's May, 1959, and three bodies have been found. Three different women and they're linked. Papers are saying serial murders. Then there was the Argentinian in the motel - mob related, they thought. Problem is, you got something of his...
Where'd you get that?
CRAFTED FOR VR
For us, VR is all about storytelling that let's you be the protagonist.
We're creating a first-person, immersive, bodily experience. We've pained over our control scheme to make it as intuitive as possible for that all-important sense of presence.
Our gameplay is real-world: solving physical puzzles, discovering clues, unlocking memories, interacting with characters.
There's no cut-scenes in VR. The action is all around you and we want it to be as cinematic and atmospheric as possible. Listen to our original score for a flavour...
WHAT will YOU NEED TO PLAY?
Private Eye is being built for the Oculus. To check out the latest development visit our blog
New demo coming soon...
WHAT THEY'RE SAYING
#1 - 10 GAMES THAT WILL MAKE YOU WANT AN OCULUS RIFT
ONE OF THE MOST ANTICIPATED FORTHCOMING TITLES FOR VIRTUAL REALITY
PRIVAtE EYE IS...
AN INDIE PROJECT FROM SLACKER GAMES:
Jake Slack / Creative Director
Penny Lunn / Writer
Joff Winks, Simon Haines / Music
Dr Daniel Freeman / Scientific Adviser
Ricky Ho, Kimman Cheng, Edgar Soiko, Oluto Adeyingbo, Elizabeth Edwards, Gavin Renwick / Art
Anthony Ingruber, Ben Britton, Heidi Tabing, Josh Pivato, Rob Hodges, Sophie Knighton / Acting